![]() Mega Man (or X, as he's called in the series), on the other hand, behaves more or less like he has for years-he jumps, he shoots, and he can even affect a Princess Toadstool-like float, thanks to his magnetic boots. Zero can swing a plasma sword with as much finesse as Strider Hiryu, not to mention absorb the powers of his defeated enemies. In Mega Man X5, you assume the role of both the Blue Bomber himself and an android named Zero-the X series' recurring costar. ![]() ![]() Capcom's latest effort, Mega Man X5, is no different. Luckily, for fans of that style, Capcom's grasp of 2D design is quite solid-few of Capcom's 2D Mega Man games end up disappointing. The games, to this day, adhere strictly to the 2D action platformer routine, which Capcom apparently feels is still relevant. Each installment in the far-reaching series seems to build on the gameplay formulas established by the original game, though none really attempts to challenge the series' roots. ![]() Capcom's 2D Mega Man games haven't changed a great deal in the past 14 years. ![]()
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